
Inevitably, you’ll get stuck trying to complete some of the two and three-star objectives, but here Two Point Hospital’s structure works to its advantage. The old Jeremy Hunt approach doesn’t work so well in Two Point County. In fact, with time you’re as much an HR manager as a planner, trying to keep your teams happy with luxurious staff rooms, nicer working conditions, training and career development and raises.
TWO POINT HOSPITAL TWITTER UPGRADE
Sure, it’s easy staffing your hospital when you’ve got a steady stream of applicants with the required skills, but what if you have to train your own psychiatrists, surgeons, and specialists? Where will you find the janitors with the necessary abilities to upgrade machinery or exorcise the ghosts of your less lucky patients? Can you get on top of an outbreak when you’re racing against time to research a cure? More importantly, each successive hospital brings new complications – training, research, surgery, public health and staffing problems – meaning that you have to learn something new, work with it and think about what you’re doing in the long term. This usually involves a more careful balancing of income (from treated patients) and outgoings, not to mention more careful expansion and planning of the hospital and its resources. Each hospital has three sets of objectives resulting in three different stars to collect, and while you can unlock the next hospital just by completing the one-star objective, it’s hard to resist going for the second and maybe third. Compared to some other recent sims, like Jurassic World: Evolution, it’s a remarkably streamlined, flexible and intuitive design.Īnd while at first, everything seems, well, a little too simple, it’s not long before Two Point Hospital gets pretty frantic. All the info you need is always close to hand and explained through the more tutorial levels early on, though it definitely helps if you’ve played the odd sim game before.

The click and drag interface for pulling rooms together couldn’t be easier, while the essential elements for each room – desks, beds, treatment tables and weird gizmos – are thrown at you automatically before you add more decorative elements. Two Point Hospital gets the basics absolutely bang-on. Mass hysteria seems a real problem in Two Point County. In the meantime, you’ll need a handful of psychiatry wards to handle patients who believe they’re rock stars or disco legends. The duller, greyer members of the population need a Chromatherapy ward where they’re doused with brighter colours.

Lightheadedness, for example – an illness where the patient’s head becomes a lightbulb – needs a special De-Lux Treatment Room where the bulb can be removed and the normal bonce replaced. You’ve got your basic reception areas and GP’s offices, not to mention your pharmacies, diagnostics rooms and treatment wards, but it’s not long before you’re adding a range of more exotic facilities designed to treat the game’s weirder and more wonderful diseases. Each hospital is a shell, usually expandable by buying and converting nearby lots, and your first challenge is to make the most of the available space, laying out new rooms as you can afford them and they become available, to treat the patients who’ll soon start pouring in.

TWO POINT HOSPITAL TWITTER SERIES
Like its illustrious forbear, Two Point Hospital is a hospital management sim with a distinctly British sense of humour, where you’re brought in to manage a series of hospitals in the varied regions of Two Point County. At times, Two Point Hospital feels less like a homage or remake, and more like a long-lost sequel, sticking close to the style and gameplay of the original, but with a few tweaks that make it a better game long-term. Two Point Hospital is a spiritual successor to Bullfrog’s classic Theme Hospital, developed by a team led by Bullfrog veterans Mark Webley and Gary Carr, who helped build the original. It’s a weird sensation, playing something that’s both familiar and so different after a two-decade pause.
